NettetYou could create those variables as a 2d-array: public TextMeshProUGUI [,] myTMP = new TextMeshProUGUI [100, 100]; And here's an example of how you could add the component itself to your object/UI: myTMP [20, 4] = gameObject.AddComponent (); It's easier to manage since you … NettetHow to instantiate gameobject as a child without scaling - Unity Answers var someObj = Instantiate(Resources.Load(prefabName)) as GameObject; var localScale = someObj.transform.localScale; someObj.transform.parent = transform; // someObj.transform.localScale is changed! someObj.transform.localScale = localScale;
instantiating Text Mesh Pro objects. : r/Unity2D - Reddit
Nettet18. jan. 2024 · 1 Answer Sorted by: 1 This is a common phenomenon while changing parent of any transform. Explained with solution - In Unity, the position, scale and rotation of any object in Hierarchy is with respect to it's parent. That is why your "MyChild" object's size is getting updated as soon as you make it child of your canvas. Nettet27. nov. 2024 · 2 Instantiating a prefab in Unity 2.1 Step1: Create a prefab in Unity 2.2 Step2: Adding spawn script to your scene 2.3 Step3: Assign prefab or Gameobject to the script 3 Instantiate prefab as a child of another object 4 Instantiate prefab in Unity by name 5 Giving a Custom name to the Instantiated prefab 6 When and when not to use … clearest water in puerto rico
Instantiate as a Child of the Parent - Unity Answers
Nettet7. des. 2016 · The weapon just instantiate at the end of hierarquie but not as child of anything Are you getting any errors? Try using Debug.Log to print out the object names to make sure the parenting is happening correctly. Is there any other code handling parenting or potentially destroying the parent or setting it to null? Also, could you simplify this: NettetAll Clients Start with a Base GameObject I would like to GameObject go = PhotonNetwork.Instantiate, and child the newly instantiated go under the Base GameObject "Parent". I do not have any issue doing this on the client side i.e go.gameObject.transform.parent = GameObject.Find ("Base"); But on the other clients … clearest water in the virgin islands